Next up
Devlog #4 - New rooms, ambiance and mechanics
Room: Servantsโ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle
๐ Implementing note system!
Throughout the game, youโll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Eliasโs diary โ the only one who resisted and escaped the cursed influence of the rituals.
Devlog #1 โ Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
DLSS Integration
Iโve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
Devlog #2 โ Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Devlog #3 - Final version of the menu I've reached the final version of the game menu! ๐
Now all features are 100% operational:
Graphics Settings
Screen Adjustments
Customizable Controls
Language Options
Audio Volume
Pause Menu
Save/Load
Checkpoint
First interaction system complete! The character can now grab the lantern with a fully synced animation. My goal is to make this world as immersive as possible! If thereโs anything youโd like to see added to the game, share your suggestions ๐ฌ
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Have a good Boi

















0 comments