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DLSS Integration
Iβve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
Devlog #3 - Final version of the menu I've reached the final version of the game menu! π
Now all features are 100% operational:
Graphics Settings
Screen Adjustments
Customizable Controls
Language Options
Audio Volume
Pause Menu
Save/Load
Checkpoint
π Implementing note system!
Throughout the game, youβll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Eliasβs diary β the only one who resisted and escaped the cursed influence of the rituals.
Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle
Devlog #2 β Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Devlog #4 - New rooms, ambiance and mechanics
Room: Servantsβ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
Devlog #1 β Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

















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