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Devlog #4 - New rooms, ambiance and mechanics
Room: Servantsβ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
π Implementing note system!
Throughout the game, youβll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Eliasβs diary β the only one who resisted and escaped the cursed influence of the rituals.
Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle
Devlog #1 β Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
DLSS Integration
Iβve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
Images from "Hollowmor: The Final Ritual" have been updated! Go check them out ππ₯
Devlog #2 β Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).



















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