Next up
Devlog #5 - New core systems added! New item inspection, stamina, and sanity systems successfully created and integrated. #Horror #HorrorGame #Survival #Puzzle
Devlog #2 โ Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Images from "Hollowmor: The Final Ritual" have been updated! Go check them out ๐๐ฅ
DLSS Integration
Iโve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
๐ Implementing note system!
Throughout the game, youโll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Eliasโs diary โ the only one who resisted and escaped the cursed influence of the rituals.
Devlog #1 โ Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
First interaction system complete! The character can now grab the lantern with a fully synced animation. My goal is to make this world as immersive as possible! If thereโs anything youโd like to see added to the game, share your suggestions ๐ฌ
Devlog #4 - New rooms, ambiance and mechanics
Room: Servantsโ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.



















0 comments