Next up
First interaction system complete! The character can now grab the lantern with a fully synced animation. My goal is to make this world as immersive as possible! If there’s anything you’d like to see added to the game, share your suggestions 💬
Devlog #1 – Project Presentation
This is the first official development log for the new horror game "Hollowmor: The Last Ritual." The title is being built with a focus on atmospheric immersion, narrative exploration, and psychological tension.
Devlog #2 – Home Menu Design Evolution
The main menu has undergone a redesign. The first version featured a simple, welcoming aesthetic, serving as a starting point. For the second version, I adopted a darker atmosphere.
Devlog #3 - Final version of the menu I've reached the final version of the game menu! 🎉
Now all features are 100% operational:
Graphics Settings
Screen Adjustments
Customizable Controls
Language Options
Audio Volume
Pause Menu
Save/Load
Checkpoint
📜 Implementing note system!
Throughout the game, you’ll find pages that reveal pieces of the story, puzzle secrets, and excerpts from Elias’s diary — the only one who resisted and escaped the cursed influence of the rituals.
Images from "Hollowmor: The Final Ritual" have been updated! Go check them out 👀🔥
Devlog #4 - New rooms, ambiance and mechanics
Room: Servants’ Wing Mechanic: Interact with drawers and chests scattered throughout the mansion, some hiding secret items New Atmosphere: Living, pulsating corridors
(White lighting just to show the scene)
DLSS Integration
I’ve implemented NVIDIA DLSS in my project, and the results are amazing! With DLSS + Frame Generation ON, the performance skyrockets compared to native rendering. This means smoother gameplay and higher FPS without losing visual quality.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!

















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