Next up
Sneak peek of another playable character's mechanic. Each playable character's going to have unique gameplay and mechanics to give combat variety. I'll have some character showcases next up. Maybe.
"Minigames" disguised as labor. Complete for money, fail for dog abuse
Time your button presses to fire massive beams and maintain the flow. Rewards your sense of timing with big damage, and it's good for stress relieving.
Making things look cooler to make fairy obliteration look flashier and satisfying ughugh
The demo update will include updated visuals, bunch of reworks (again) and a bit of content. The update will come out before next year, probably, maybe, supposedly.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Revisioned demo has been released, check it out here: https://gamejolt.com/games/projectphantasm/465099
Small update: The game's progress is going slow and will have an overhaul of different stuff, older version of saves will not work. Thank you for patience. Have a sneak peek of the current rehaul
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Comically large weapon and comically large hitbox
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