"The sheer amount of mental exhaustion, neverending doubts and the eternal feeling of agony amounts to nothing. After all, nobody gives a damn, it's a source of pity. It's pathetic. It's not worth it to continue at this point. Yet, I continue."
Thanks for all those who support~
Revisioned demo has been released, check it out here:
https://gamejolt.com/games/projectphantasm/465099
Next up
Version 0.2.0 has been released, which introduces side jobs, but mostly some balance and polish. Read the article for a summary.
Making things look cooler to make fairy obliteration look flashier and satisfying ughugh
The demo update will include updated visuals, bunch of reworks (again) and a bit of content. The update will come out before next year, probably, maybe, supposedly.
"Minigames" disguised as labor. Complete for money, fail for dog abuse
Time your button presses to fire massive beams and maintain the flow. Rewards your sense of timing with big damage, and it's good for stress relieving.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Comically large weapon and comically large hitbox
Small update: The game's progress is going slow and will have an overhaul of different stuff, older version of saves will not work. Thank you for patience. Have a sneak peek of the current rehaul
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
My game has been on a large overhaul for the past 2 years, and it is now ready for an early demo release. Player feedback is essential to me, so check it out if you can: https://gamejolt.com/games/projectphantasm/465099
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