7 months ago

Doing more of this rendering style, this time experimenting it on my characters.


If you're wondering, this is my character "Mickal" (a musketeer fox), I'll use him for an animated series I have in mind in the future. (I made a bunch of concept art before, you can see all of it over on Newgrounds)


#excalinine #mickal #oc #fox #procreate



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a very long noodle with wings (and breathing some fire)

Team Sonic (& knuckles)

Figured out how to use clipping masks on procreate, this will be my artstyle of this month now

Red dragon of scoliosis

Joltober Day 30 - #Witch

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

this one is dedicated to my haters

: Aseprite

: Zughy 32

New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

Happy Easter!

Here's some concepts (2025/26) of Hare & Rabbit characters I have in mind for my project "Kopsocks" (they won't appear in this game yet).

Their designs are still not final, but the concepts are already set.

Read more for development and etc

SQUARE UP 'CAUSE I'M TIRED OF WAITING

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)