4 years ago

Engage!




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Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

Implemented another event type. Only three more to go and the events are complete...

My game in 50 seconds #indiedev #Gamedev #steam

A mock-up of a concept I'm toying around with in the back of my head.

He died doing what he loved...Refilling the ship's oxygen supplies...

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...