5 years ago

Engage!




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A mock-up of a concept I'm toying around with in the back of my head.

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

My game in 50 seconds #indiedev #Gamedev #steam

He died doing what he loved...Refilling the ship's oxygen supplies...

I've created a new form of parkour in Weefager! What do you think?

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.