
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
Next up
First mechanic "implemented"...thisisfine.jpg
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
https://gamejolt.com/games/wifinitespace/637900
He died doing what he loved...Refilling the ship's oxygen supplies...
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
A mock-up of a concept I'm toying around with in the back of my head.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Views successfully wrangled in HTML5. Now to actually start implementing mechanics...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
3 comments