5 years ago

He died doing what he loved...Refilling the ship's oxygen supplies...




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And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

First mechanic "implemented"...thisisfine.jpg

A mock-up of a concept I'm toying around with in the back of my head.

My game in 50 seconds #indiedev #Gamedev #steam