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8 days ago

Excited to share progress on a comic-style shader for the Dynamic Comic Strip System in my game, Lobo! Storytelling with a unique visual twist.

#GameDev #IndieDev #LoboGame #ShaderArt




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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

New update for my Spectator Camera: It now detects object collisions and dynamically adjusts the focal length for better framing. Check out this extreme case where the action happens right next to a wall! #GameDev #UE5 #IndieDev #LoboGame

Let's take another look at the next big update for The Bunny Graveyard! Featuring the one and only, Boxers.

Breaking down the AI for the enemy in Lobo, revealing how to fake smart and complex behaviors. 🎮🤖

#GameDev #UnrealEngine #AI

In Lobo, The Fallen may not be smart, but they can evade and block your attacks.

Their biggest strength? Their relentless stubbornness to finish you off.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!