1 year ago

#FanArtFriday I never played #Undertale (only a lil bit of Deltarune I), but I somehow used to be obsessed in this lol, I watched gameplays of insane fan-games and those "oh oh oh oh oooh oh stronger than you" fan animations LMAO

#sans #fanart




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- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)

New update!

- New spawn & respawn effects to the enemies, now it's clearer when and where an enemy is about to spawn;

- Visual indicator to the spiders' movement! (String lines on the background) Now it's clearer to understand where the spiders appear.

Joltober Day 30 - #Witch

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

Read more

this one is dedicated to my haters

: Aseprite

: Zughy 32

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

Koppy if he was cool and american and if he had a physical release

Programs used: - Procreate (to draw Koppy & the background) - Photoshop (to edit the box cover elements) - Blockbench (for the inaccurate 3D mockup)

Go watch Hoppers! It’s just too good! πŸ’›

I went ahead and doodled a whole page of characters! 🦫🐻🦎🌲

// #Hoppers #Disney #Pixar #DisneyFanart #Art #Fanart πŸ’«

INTRO CUTSCENE! (W.I.P)

"Wait... Didn't you already make an intro cutscene like 5 times before?" This time is for real

Almost every level will have its own cutscene, including some extra cutscenes for other stuff.

(The music is placeholder only)