Game
Kirby: Wacky Episode

2 years ago

Finally gonna start talking about Eternal Paradise's design!

First subject: Kirby's speed & momentum! -An article 📃

#kirby #fangame #gaming #gamedev #gamedesign #retro #gba #videogame


One thing I noticed in the official games is that there's very little incentive to walk. The amount of traction lost or gained is barely noticeable, so quite often players will simply run, as it's the superior choice.

To counter this, I've decided to give Kirby some natural physics while still being based on the GBA titles. You may have felt the difference while playing, and that's perfectly intentional!

Walking offers more traction at the cost of speed, while running focuses on the opposite! More control, or more speed? In some situations, you might have to make that choice, and I believe that adds a small amount of depth to the gameplay.

You may have also noticed the interactions with slopes! This came to me while playing the 3D Classics version of Kirby's Adventure. I found momentum & speed gain to be extremely fun, and was puzzled why it wasn't featured more! Jumping off them, cartwheel hopping & even some attacks are affected by this!

I also made the intentional decision to not slow down the player while climbing up slopes, as this keeps the flow going. However, traction is increased while doing so! I hope this makes the game more fun & fluid for some of you!



3 comments

Loading...

Next up

Small teaser for a certain Magical Boomerang. Still a tricky but powerful item to maneuver! And with that I'll be taking a break for a few days, for obvious reasons I imagine.

Important project update:

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Been a year since I started this Zelda project... So here's 3 minutes of Link digging holes. Will he find anything???

...No he won't, but it's still fun, right?

A very quick and silly Kirby doodle I made in Inkscape while experimenting with a tablet setup; thought he was too silly not to share.

I've been using Inkscape for about 15 years, but have never bothered with the tablet features until now.

: Inkscape

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)