Game
Kirby: Wacky Episode

3 years ago

Finally gonna start talking about Eternal Paradise's design!

First subject: Kirby's speed & momentum! -An article 📃

#kirby #fangame #gaming #gamedev #gamedesign #retro #gba #videogame


One thing I noticed in the official games is that there's very little incentive to walk. The amount of traction lost or gained is barely noticeable, so quite often players will simply run, as it's the superior choice.

To counter this, I've decided to give Kirby some natural physics while still being based on the GBA titles. You may have felt the difference while playing, and that's perfectly intentional!

Walking offers more traction at the cost of speed, while running focuses on the opposite! More control, or more speed? In some situations, you might have to make that choice, and I believe that adds a small amount of depth to the gameplay.

You may have also noticed the interactions with slopes! This came to me while playing the 3D Classics version of Kirby's Adventure. I found momentum & speed gain to be extremely fun, and was puzzled why it wasn't featured more! Jumping off them, cartwheel hopping & even some attacks are affected by this!

I also made the intentional decision to not slow down the player while climbing up slopes, as this keeps the flow going. However, traction is increased while doing so! I hope this makes the game more fun & fluid for some of you!



3 comments

Loading...

Next up

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

Who's excited for the new Kirby Air Riders?

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.

Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]