additions
highway now has a death battle
new sandbox stage unlocked upon beating the scrapyard death battle
8 new ally variants
birdshot
022: assault rifle
shoots 4 bullets at a time
helium tank
012: high-pressure tank
inflates a huge balloon that deals splash damage which can also hit ground enemies
glue mat
011: epoxy mat
slows enemies down to an eighth of their speed
lektrik fan
01: han-fan
fans out strong winds that knock enemies back further022: industriyal bentileytor
blows great volumes of wind at a time
bangophone
022: jukebox
attacks faster with slower sound waves
dumbbell
021: high-hat
deals less damage but attacks way faster
disco ball
02: disco globe
stuns in a 7x7 area
changes
rare unit spawns now limited to one of each per wave
decreased vroombloat spawn chance
jukehead zoomba and mad rocket scientist now 50% resistant to knockback
increased shredder xp rate
increased helium tank xp rate
decreased lektrik fan xp rate
balance changes
scavenger
02: processor
cost: 50 → 70011: mass scavenger
cost: 90 → 140012: mass productor
cost: 50 → 90022: refinery
cost: 150 → 200
gunner
022: giant harpoon
cost: 380 → 320
barricade
02: tall barricade
cost: 50 → 60011: bulwark
cost: 160 → 180022: wire fence
cost: 100 → 120
lektrik fan
021: air-kooler
cost: 90 → 120
dumbbell
0: dumbbell
cost: 80 → 5001: heavy dumbbell
cost: 120 → 10002: barbell
cost: 80 → 110011: giga-dumbbell
cost: 200 → 180012: weight frame
cost: 160 → 200
fixes
highway has been bugged this whole time lol (see if you notice the difference)
slugshot card now has the correct background
shredder variant descriptions now reflect the balance changes in the last update
vroombloat now unlocks its card in the collection upon killing it
superglue mat's glue visuals now display correctly
anyone who previously beat stage 3 wave 80 before disco ball was added will now automatically unlock him without having to beat the wave again
the same will happen for any unlockable content added in the future (if possible)
and other mysterious things i have forgotten about..

















0 comments