Game
Strafe Blaster 2
5 years ago

Finally working on some UI, excited to get a build out to some close friends and get their feedback!




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Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.

New shot for DIRE. Happy screenshot Saturday.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

New screenshot for the end of level 2.