I’ve already created the basic mechanics: walking, camera rotation, crouching, running, etc.
There’s also a health system inspired by Resident Evil.
(You can see it in the video.)
I wanted to make the movement feel heavier, so the player can really feel the body weight. The camera rotation is also smooth.
The health system is based on a set of states, from good condition to bad or death. In my opinion, this fits my game better than a bar or numbers.
There’s also a stamina indicator — it only appears when needed, for convenience.
Next, I’ll be working on the main menu and the pause menu. For the player, I’ll also add a damage system for falling and other impacts.
















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