I’m still working on the core systems for the game. This time I added an inventory with 6 slots. I built the logic for picking up items, adding them to the inventory, and showing them in the correct slot. Next I’m planning to expand the system so you can drop items, use them, and display item quantities. I’ll be honest — I’m using AI for the item icons.
Next up is the pause menu. For now it’s just an early version and only the “quit” and “resume” buttons work, but I’ll keep improving it later.
Overall, I’m continuing to add mechanics first, then I’ll expand and improve them, and after that I’ll move on to polishing.
I’ll keep sharing updates!


















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