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OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.
Meh, this is just a thought experiment.
Joltober is here! Today's prompt is Spider! Each day in October, you’ll get a new prompt and a new quest at 12 pm Eastern! Go to your quest log to find the quest! It'll expire tomorrow at 9 am PT / 12 pm ET.
OMGOSH! Shiny Shadow Beldum!
As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.
I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive
Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]
Swapping to use the Modular InventoryUI from Fishtank etc will fix it!
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