2 years ago

Fixed a bunch of stuff, and reworked some other code.
Goblins no longer get their arms stuck up after jumping.
Also made them more in sync for now, until I work out the Call and Response system.


Sometimes they look out of sync, but it's because they can have different jump heights....it took me way too long to realise that



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Nothing I make will ever be better than the tiny birbs

Ooo pretty!

Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Opera GX's #GXNailArt competition has arrived on Game Jolt!

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Get started by completing our #GXNailArt quests!

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.