1 year ago

Fixed a bunch of stuff, and reworked some other code.
Goblins no longer get their arms stuck up after jumping.
Also made them more in sync for now, until I work out the Call and Response system.


Sometimes they look out of sync, but it's because they can have different jump heights....it took me way too long to realise that



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I don't have a cat, but I have a couple cat rugs!

#CatDay

New AoE spell sprites.

I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.

But these will do for now!

bionical

#GJAsks

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Thank you to everyone that gave me Charged Stickers last month!

You are all amazing and I can't express my gratitude enough!

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.

Just make it exist first.

You can make it look nice later.

That's my philosophy too, but I often compartmentalise it and do it in stages.

Add a feature, get it working, then later make it look good!

https://www.patreon.com/posts/81674255

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.