Loading...
36
2 years ago

For 358 of coding, I managed to add a transition to the "Quit to Title" option




3 comments

Loading...

Next up

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

For day 946 of coding, I'm on the right track in correcting the collision while dashing

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

Try the game now: https://bit.ly/LynkedSteam

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped