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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
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' Bandit Trap Open Beta!
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For day 1175 of coding, I have found another collision error trough testing
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail













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