
Next up
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
For day 1052 of coding, the forest pathways now work as they should
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
For day 1061 of coding, I made sure to include the forest exit in the count
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
For day 1058 of coding, I have figured out how to have that pathway creation limit apply













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