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41
2 years ago

For day 332 of coding, I added some cursors the the game over menu

I think I may need to make a different design for them as they seem a bit off to me




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For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing