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41
2 years ago

For day 332 of coding, I added some cursors the the game over menu

I think I may need to make a different design for them as they seem a bit off to me




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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1174 of coding, I now have the damage reaction done only when inactive

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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

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It ends on March 23rd at 6 am CET!

For day 1175 of coding, I have found another collision error trough testing

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive