Loading...
59
2 years ago

For day 334 of coding, I got the destruction to actually animate

I've also increased the note's speed as well




2 comments

Loading...

Next up

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change