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71
1 year ago

For day 335 of coding, I have added transitions for when you go to the next room




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For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources