
For day 397 of coding, I have changed how return to the title screen works so the changes in options will be retained
I've also learned that if I set variable = an entire array, array functions will affect both. with that in mind, array_copy() is needed.
Next up
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups














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