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35
7 months ago

For day 398 of coding, I have changed the option to return to tile after a split game to reflect similarly to how I changed the other option yesterday.

I have also made a new textbox design to select




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For day 610 of coding, the object can not start moving closer to the player's movement direction

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking

For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

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For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

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Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

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For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes