For day 398 of coding, I have changed the option to return to tile after a split game to reflect similarly to how I changed the other option yesterday.
I have also made a new textbox design to select
Next up
For day 610 of coding, the object can not start moving closer to the player's movement direction
For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking
For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
For day 612 of coding, I have altered the knockback process to stop once the player hits the wall
For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells
@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!
Set sail to the shop and collect 'em all! https://gamejolt.com/#shop
For day 609 of coding, I made an additional object that will start moving on player contact. It seems to not start in the expected direction sometimes
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