
Next up
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen













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