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33
2 years ago

For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game




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For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1060 of coding, I added a count of how many exits of each direction are available

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural