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33
1 year ago

For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game




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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

For day 956 of coding, I think I've finally fixed the collision problem

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped