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33
2 years ago

For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

oldie but goodie: helo

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Give your PC what it really wants…

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

My game in 50 seconds #indiedev #Gamedev #steam

For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working