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31
5 months ago

For day 456 of coding, I have included the card placements in the setting for which side the player and the dealer will play from




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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs

For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 610 of coding, the object can not start moving closer to the player's movement direction

For day 608 of coding, I made it to where the player can turn "invisible" after standing still a bit. The invisibility turns off upon moving

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 605 of coding, I have allowed the player to go "invisible."