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Next up
For day 551 of coding, I have put wall collisions on the chasing object
For day 554 of coding, I have changed the room placement method to adhere to a grid
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For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player
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For day 557 of coding, I have fixed the issue with path creation
Let's take another look at the next big update for The Bunny Graveyard! Featuring the one and only, Boxers.
For day 556 of coding, I have fixed the issue with room creation and even made an additional room shape. I now have to see why the path isn't connecting on the right or bottom sides of its destination
For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue
Introducing.... figurines! A new type of collectible coming to the next big update for The Bunny Graveyard
Coming to Nintendo Switch and PC this summer!
For day 555 of coding, I tried using structs to store and retrieve room information. I'll need to look into and fix how the struct information gets translated
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