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31
3 months ago

For day 456 of coding, I have included the card placements in the setting for which side the player and the dealer will play from




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For day 551 of coding, I have put wall collisions on the chasing object

For day 553 of coding, I've tried to utilize a timer for when the object collides with the player. That didn't work; the colliding objects can still be stuck on the player

Check out the @PortableMoose shop for exclusive SALLY FACE avatar frames, backgrounds and stickers!

We better see you supporting blue pig tails this weekend!

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For day 557 of coding, I have fixed the issue with path creation

Let's take another look at the next big update for The Bunny Graveyard! Featuring the one and only, Boxers.

For day 556 of coding, I have fixed the issue with room creation and even made an additional room shape. I now have to see why the path isn't connecting on the right or bottom sides of its destination

For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

Introducing.... figurines! A new type of collectible coming to the next big update for The Bunny Graveyard

Coming to Nintendo Switch and PC this summer!

For day 555 of coding, I tried using structs to store and retrieve room information. I'll need to look into and fix how the struct information gets translated