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15
2 years ago

For day 462 of coding, I have applied the card flipping function to the dealer's draw event




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi to open today's slot on the calendar.

#AdventCalendar2025

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted