Loading...
11
1 year ago

For day 466 of coding, I have applied the dealer's draw flip to the split game

The scoreboard is acting a bit funny right now, but I'll have that addressed later




0 comments

Loading...

Next up

For day 901 of coding, I have applied the animation to the small rocks now

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

animating my forever wip

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended