Loading...
32
2 months ago

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position




0 comments

Loading...

Next up

For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later

For day 523 of coding, I've made a basic fade transition for when the player goes down a floor

For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces

For day 529 of coding, the object ricocheting off walls is mostly working now

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For day 528 of coding, I have started working on having the objects move and ricochet off walls. This is the progress so far