
For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
For day 1052 of coding, the forest pathways now work as they should
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code
🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map















0 comments