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32
1 year ago

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position




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For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 906, I've been looking into shaders more and leaned how to invert colors

For day 901 of coding, I have applied the animation to the small rocks now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 900 of coding, I've started working on giving the small rocks a destruction animation

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

My game in 50 seconds #indiedev #Gamedev #steam

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock