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32
2 years ago

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position




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For day 1028 of coding, I am now commenting on the player's script. For anyone coding, make sure to comment as you code to save yourself any trouble later on

A #Witch rides within the moonlit sky

For day 1026 of coding, I've been leaving comments on my code to help keep track of what is going. It is something that I need make into a habit to avoid any confusion for myself or anyone who would look at the code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A #BlackCat has crashed the gathering

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

For day 1030 of coding, I've started putting in a debug section that will say which exits are available. This will help make sure there is a way to progress further

For day 1027 of coding, I'm still making comments on my code. I've already had to remember what some of the code did before placing accurate notes

My game in 50 seconds #indiedev #Gamedev #steam

For day 1031 of coding, I've progressed further towards having a way to see which exits exists beforehand. I just need to set it to cover multiple instances