
For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop















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