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39
2 years ago

For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on




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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

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Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks