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33
27 days ago

For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on




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For week 21 of weekly arts, I have made a pixel zombie for one of the prompts this week

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved

For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up

For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room