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39
2 years ago

For day 477 of coding, I have placed buttons on the wager screen for the mouse to click on




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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

My game in 50 seconds #indiedev #Gamedev #steam

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad