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26
25 days ago

For day 484 of coding, I have given functionality to the rest of the buttons in the options menu




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For day 501 of coding, the starting room spawns where the player's spawn point is located

For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room

For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 509 of coding, I managed to fix the issue with the exit placement. The exit can now be placed on the last floor tile

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should

For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances

📢The Highrise Game Jam is Starting Soon! 📢

We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!

Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam

For this week I made a rough pixel sketch of planet earth

Not the most accurate, but it looks pretty good