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26 days ago

For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor colors to better stand out from the walls




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For day 510 of coding, I have figured out how to ensure a certain distance between the rooms so that hallways can fit in between when needed

For day 512 of coding, I have improved placing walls in the center of square rooms. There are still some areas that I will need to look into for the code to stay consistent

For day 515 of coding, I made a database that stores the xy coordinates of each floor tile in the starting room

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For my 23rd week of my weekly pixel art, I made a one-bit style fanart of the ATM from Everhood

Entry for: Fanart from a music-themed game

For day 511 of coding, I made an attempt at have some rooms have a wall in the center of the room. The results are not looking too good right now

📢The Highrise Game Jam is Starting Soon! 📢

We're gonna kick it off early to give you more time to make your game! Submit a game before the deadline to enter to win CASH MONIES!

Learn when it starts and all the other deets: https://gamejolt.com/c/gamedev/highrisejam

For day 518 of coding, I made some an ascending stair tile that is always placed on the upper left corner of the starting room