Loading...
22
2 years ago

for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners




0 comments

Loading...

Next up

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1128 of coding, I got the tree stump animation to work with pausing

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause

oldie but goodie: helo

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however