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For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far
For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
For day 958 of coding, I made sure the player is animating correctly after dashing into a wall
For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions













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