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22
4 months ago

for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners




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For week 37 of my weekly pixel art, I made a cute Will-O-Wisp monster for the "Cute Monsters" theme

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid