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11
15 days ago

For day 512 of coding, I have improved placing walls in the center of square rooms. There are still some areas that I will need to look into for the code to stay consistent




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For day 523 of coding, I've made a basic fade transition for when the player goes down a floor

For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces

For day 525 of coding, I have adjusted the code to make sure the objects don't spawn on the walls in the center of the room. If used on small rooms however, the game will be on a endless loop

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room

For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress

🥳The Highrise Game Jam has begun! 🥳

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm