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11
2 years ago

For day 512 of coding, I have improved placing walls in the center of square rooms. There are still some areas that I will need to look into for the code to stay consistent




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For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

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For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation