
For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later
Next up
For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 901 of coding, I have applied the animation to the small rocks now
For day 900 of coding, I've started working on giving the small rocks a destruction animation
For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not
For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock
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