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22
1 year ago

For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces




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For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Welcome @GoldFireStudios to Game Jolt and complete the quest!

They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).

Check out the game page: https://gamejolt.com/games/arcticawakening/1031061

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

My game in 50 seconds #indiedev #Gamedev #steam

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately