Loading...
26
2 years ago

For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though




0 comments

Loading...

Next up

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now