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26
1 year ago

For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though




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For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1052 of coding, the forest pathways now work as they should