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26
1 year ago

For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled




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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 977 of coding, I have fixed the issue with detecting direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress