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26
1 year ago

For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled




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For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1083 of coding, it looks like I got the title fade to work properly now

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade