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26
10 months ago

For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled




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For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

For day 832 of coding, I added some depth sorting to the pickups

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance