
For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected
Next up
For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work
For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not
For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
For day 1198 of coding, I think I've figured out how to make the pushing smoother
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason
This is my piece for SproutFight2026 of ArtFight
The prompt is Sunshine with the Macarons palette
For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down












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