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30
2 years ago

For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected




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For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables