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30
2 years ago

For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected




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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

My game in 50 seconds #indiedev #Gamedev #steam

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

I've created a new form of parkour in Weefager! What do you think?

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks