
For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected
Next up
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables













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