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30
2 years ago

For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected




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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

For day 1128 of coding, I got the tree stump animation to work with pausing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://operagx.gg/gj_post

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

I've created a new form of parkour in Weefager! What do you think?

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however