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25
11 months ago

For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays




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For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

For day 930 of coding, I cleaned up the code some more by removing obsolete code

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

For day 927 of coding, I made the selection text box able to adjust size according to text

My game in 50 seconds #indiedev #Gamedev #steam

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables