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37
1 year ago

For day 624 of coding, I have made it to where the player doesn't face the other direction when they bounce off a wall by dash. It works most of the time




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For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

My game in 50 seconds #indiedev #Gamedev #steam

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

I've created a new form of parkour in Weefager! What do you think?

For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()