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62
1 month ago

For day 638 of coding: I made sure the the other object stops moving during pause, and I made the button chart also read WASD inputs as well




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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 672 of coding, I have it to where the entrances can register which direction the player has entered from

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors