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93
1 year ago

For day 639 of coding, I just made a transparent black background for the pause screen




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For day 1175 of coding, I have found another collision error trough testing

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

Play @pm-studios ' Bandit Trap Open Beta!

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Complete quests based on the game!

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail