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27
4 days ago

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability




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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room