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7
8 hours ago

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5




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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability

For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io