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21
7 months ago

For day 709 of coding, I've put text into the shift press indicator and made it to where you can still see the text when active




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My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

For day 927 of coding, I made the selection text box able to adjust size according to text

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

My game in 50 seconds #indiedev #Gamedev #steam

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops