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40
7 months ago

For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice




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For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

Go tell your favorite creators to join Game Jolt and get REKT with love and support! 💓

For inspiration, here's an animation by one of our very own creators, @ElPichon !

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

Someone's at the door...

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet