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For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit
For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
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For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
For day 1052 of coding, the forest pathways now work as they should
For day 1058 of coding, I have figured out how to have that pathway creation limit apply
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code












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