1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Rudolph Richardson!

(From Ghost Eyes)

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

Who would have guessed? Another repost :3

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing