1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Updated reference sheet of Villca!

For day 1163 of coding, I got the moving collisions to work properly for now