
Next up
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
Even more Uzi doodles! :3
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not














1 comment