1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

Peaches!

(⁠☆⁠▽⁠☆⁠)

For day 1163 of coding, I got the moving collisions to work properly for now

Even more Uzi doodles! :3

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way