
Next up
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1163 of coding, I got the moving collisions to work properly for now
Peaches!
(☆▽☆)
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
Even more Uzi doodles! :3
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way













1 comment