1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Peaches!

(⁠☆⁠▽⁠☆⁠)

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

Even more Uzi doodles! :3

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

Miku day thing.

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed