Game
Flawless Abbey






4 years ago

Game dev decisions should have meaning - even some mundane mechanics, can have symbolism. In FA, levers are used to proceed with the level — when you use them, you see resemblance to music box levers, thanks to the overall design and sound effects #indie




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It's musical behind-the-scenes fun fact time! One of the main inspirations for Flawless Abbey's soundtrack was the the heartfelt music by Pyotr Ilyich Tchaikovsky - like the extraordinary pieces The Swan Like and Sleeping Beauty #indie #gamemusic #unreal

From a concept inspired by Brueghel's Tower of Babel to final in-game model.... it's a long way from start to finish, but the joy of progress feels infinitely longer. #3Dmodeling #unreal #gameart

𝘛𝘩𝘦 𝘛𝘰𝘸𝘦𝘳 𝘤𝘢𝘯 𝘨𝘶𝘪𝘥𝘦 𝘺𝘰𝘶 𝘰𝘳 𝘪𝘵 𝘮𝘢𝘺 𝘭𝘦𝘢𝘥 𝘺𝘰𝘶 𝘢𝘴𝘵𝘳𝘢𝘺 𝘴𝘵𝘢𝘺 𝘵𝘳𝘶𝘦 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘳𝘵 𝘢𝘯𝘥 𝘺𝘰𝘶'𝘭𝘭 𝘧𝘪𝘯𝘥 𝘵𝘩𝘦 𝘸𝘢𝘺

What do you think Muffet wants to bake?

In Flawless Abbey, where everything was hand-painted, not even the dialogue could be simple. Using watercolor and then ripping the edges creates this stunning effect. #indie #gameart #art #indiegame #game #unreal #screenshotsaturday

Watercolors is a delicate and sensitive medium for concept art -- so make sure that the true story in the painting doesn't wash away. #watercolors #gameart #gamedev #indiegame #art #conceptart #indie #paint #painting #unreal #unity #steam

Texturing is extra hard if your art was drawn and painted on paper before -- but as you can see, it's worth it!